Game Development Experience
Experience in Unity and Unreal Engine development, with a focus on gameplay systems, team leadership, and collaborative development through a college game development club.
Roles & Responsibilities
Team Leader
- Supervised the work of 9 team members and provided constructive feedback
- Established operational objectives and work plans
- Delegated assignments across the team
Core Game Mechanics Developer
- Used Unity and C# to build major gameplay systems
- Implemented core mechanics and player interactions
- Collaborated with team members to integrate gameplay features
Club Projects
Parasomnia
Core Game Mechanics Developer — Unity, C#
Echoes of Tikkun
Core Game Mechanics Developer — Unity, C#
Horizon’s Pull
Core Game Mechanics Developer — Unity, C#
Voodoo Cheval
Team Leader
Banish
Team Leader
Club page: vgda.itch.io
Independent Project
Unreal Engine 5 Isometric Shooter
Personal in-progress project focused on implementing core gameplay systems in Unreal Engine 5.
- Movement mechanics completed
- Shooting mechanics completed
- Vision system completed
- Item interaction mechanics completed