Game Development Experience

Experience in Unity and Unreal Engine development, with a focus on gameplay systems, team leadership, and collaborative development through a college game development club.

Roles & Responsibilities

Team Leader

  • Supervised the work of 9 team members and provided constructive feedback
  • Established operational objectives and work plans
  • Delegated assignments across the team

Core Game Mechanics Developer

  • Used Unity and C# to build major gameplay systems
  • Implemented core mechanics and player interactions
  • Collaborated with team members to integrate gameplay features

Club Projects

Parasomnia

Core Game Mechanics Developer — Unity, C#

Echoes of Tikkun

Core Game Mechanics Developer — Unity, C#

Horizon’s Pull

Core Game Mechanics Developer — Unity, C#

Voodoo Cheval

Team Leader

Banish

Team Leader

Independent Project

Unreal Engine 5 Isometric Shooter

Personal in-progress project focused on implementing core gameplay systems in Unreal Engine 5.

  • Movement mechanics completed
  • Shooting mechanics completed
  • Vision system completed
  • Item interaction mechanics completed

Animation Experience

Animation Reel